WARLOCKED UPDATE 0.25


NOTE: This is an old update that I still had the version and changelog for on my computer.

This is the decorations update! Tons of new decorations and other fun stuff for you to break have been added to the world for your destructible enjoyment! Additionally, I tweaked a lot of back-end stuff to start paving the way for the next update, which will overhaul spell crafting and introduce a multitude of new runes. Full changelog below.

Major Changes:

  • Completely overhauled decoration system to be more robust and added many decorations including torches, pots of delicious soup, stumps, and more!
  • The highly anticipated option to return items to your stockpile while in your tower has been added! Huzzah! 

Minor Changes:

  • Crate destruction physics have been reworked
  • big ahh wizards tower is now visible in the first level (WIP artwork)
  • input remapping is now saved

General stuff / bug fixes:

  • A few new sound effects for miscellaneous UI stuff
  • Fixed some navigation issues with invisible collisions on some levels
  • Tweaked dash particles slightly
  • Added some UI effects to show when an item has been recycled / stockpiled from inventory
  • Added some juice for better feedback when recycling
  • Fixed a bug where very low damage spells could actually heal enemies whose defense was more than the spells damage
  • Fixed a bug with player accuracy being locked into specific angles
  • Fixed a bug where dropping items on certain UI stuff would cause some graphical glitches
  • moved pocket and weapon slots slightly closer to the other equipment slots
  • Fixed some weird collision boxes in a couple maps
  • Melee enemies attack slightly quicker now
  • Rooms now go up to difficulty level 3
  • Fixed some enemy pathfinding bugs on certain maps
  • Fixed a bug where destroying plants with multiple projectiles at the same time would drop multiple items
  • Fixed some border issues with room exits

Files

WARLOCKED 0.25.zip 233 MB
31 days ago

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