WARLOCKED UPDATE 0.23
Warlocked Alpha » Devlog
NOTE: This is an old update that I still had the version and changelog for on my computer.
This update is pretty big, and really helps flesh out the rooms a bit more, introducing 12 total layouts and randomly generated exits. Enemy pathfinding AI has been SIGNIFICANTLY improved, and each “exit” to a new room now displays the reward and difficulty of that room, allowing you to make informed decisions of which exit you wanna take! The next update will focus on a big enemy overhaul, adding in a couple new types and making their attacks more unique. Full changelog below.
Major Changes:
- 12 total layouts for the areas, meaning rooms now feel much more unique
- Significant improvements to enemy AI and pathfinding, should be much smarter about trying to get to you
- Exits to new rooms now display difficulty and room “reward”
Minor Changes:
- Completely reworked how rooms determine how enemies are spawned. Now come in several small “waves”
- overhauled room difficulty and allowed different rooms to have different difficulty levels
- added effect “indicators” to show when enemies have been frozen/lit on fire, etc
- increased the amount of runes you receive from a rune slab
- decreased the amount of aether it takes to create a crystallized aether
- increased player speed slightly
- added a version checker while trying to save/load game to provide warnings if theres a game version mismatch
- implemented an "Abandon Clone" button to immediately end current run
- can no longer waste aether on focus alter unless you have enough for it to drop a crystallized aether
- reworked options menu
- can now remap inputs in control screen
General stuff/bug fixes:
- hair is now hidden when you have a head gear on
- fixed bug where exits sometimes wouldn’t spawn, trapping you in a room
- fixed equipment recycling bug — no more infinite aether
- player stats now update accordingly when recycling equipment that was worn
- hair styles are now numbered instead of being previewed
- changed black hair color
- added blue hair color
- fixed a layering bug that makes you appear behind some of the room borders
- fixed a bug where trying to set fire to crates would crash the game
- made wizards tower interior mossier
- gave outlines to a lot of the text in the game for easier readability
- fixed a bug where destructible objects could drop more items then intended if you attacked them quickly enough
- added particles to the exit of the tower interior
- fixed some bugs with glowing particles, added a lot of glow effects to other stuff
- spells dont cost aether while in tower
- implemented scroll bars/art
- tweaked players dash vfx slightly
- optimized some particles
- added a sound effect for when you can dash again
Files
WARLOCKED 0.23.zip 223 MB
31 days ago
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Warlocked Alpha
Alpha version for playtesting Warlocked
Status | In development |
Author | Def-Mane() |
Genre | Action |
Tags | 2D, Bullet Hell, Fantasy, Godot, Pixel Art, Roguelike, Roguelite, Singleplayer, Top-Down |
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