WARLOCKED UPDATE 0.21
NOTE: This is the furthest back version of Warlocked that I have saved that I have a recorded changelog for.
This version of the game, along with the few versions I have before it, contain very little of the content of the current version of the game and represent the most basic prototypes of Warlocked, and remain here only for those interested in seeing the progression of the game over time from a basic prototyped idea to what it has become today.
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A good amount of this update involved a lot of back end code stuff to set myself up better for future updates, so the next couple should roll out pretty quickly, but are also smaller in scope. As of the current plan, the next update includes character customization, and the one after that includes some QOL stuff like adding more rooms and including previews to see what "reward" you get upon completing a room. Full changelog below.
Major changes:
- Completely reworked the "Room" System, its now separated into 4 areas, each with their own flavor. Only one layout for each now so it might seem a little stagnant; many more rooms planned for the future to keep things fresh
- Introduced diversity. Black people are now canon.
- Overhauled enemy pathfinding to (hopefully) be better. Still not perfect, more work to come
- Overhauled nearly all equipment icons and stats
- Added a defense system to player and enemies; negates incoming damage according to amount
- Player has learned the magical technique of dropping shit outside their inventory
Minor changes:
- Added new icons for each stat; displayed on items as well to show you what the item will increase upon equip.
- Added a new set of equipment -- rusty armor, along with new Cloth hat item
- Added a rain vision effect; set groundwork down for other "vision effects" in the future
- Added a bunch of new props/decorations to the rooms
General stuff/bug fixes:
- Items shouldnt clip through walls anymore
- Rune pillars will spawn small amounts of aether during their eruption animation
- Player now collects all aether upon finishing a room
- Changed the crate destruction physics
- Tweaked aiming randomization a little -- SHOULD be a little fairer now.
- fixed an inventory duplication glitch
- Master sound bar can no longer commit ear death to you
Files
Get Warlocked Alpha
Warlocked Alpha
Alpha version for playtesting Warlocked
Status | In development |
Author | Def-Mane() |
Genre | Action |
Tags | 2D, Bullet Hell, Fantasy, Godot, Pixel Art, Roguelike, Roguelite, Singleplayer, Top-Down |
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